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Created page with "= Dungetron = '''Dungetron''' is Gigaverse’s multi-floor, rogue-lite dungeon system. There are currently **three** distinct dungeons: {| class="wikitable" style="width:100%; text-align:center;" ! Dungeon !! Energy Cost !! Scrap / Giga-Shard Source !! Unique Materials !! Daily Limit |- | DungetronĀ 5000 – Normal || 40 || Dungeon Scrap || Regular drops (items, materials, skins) || 10 runs |- | #Dungetron 5000 : Gigus|Dungetron&nbs..."
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'''Dungetron''' is Gigaverse’s multi-floor, rogue-lite dungeon system.Ā  Ā 
'''Dungetron''' is Gigaverse’s multi-floor, rogue-lite dungeon system.Ā  Ā 
There are currently **three** distinct dungeons:
There are currently '''three''' distinct dungeons:


{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; max-width:800px; text-align:center;"
! Dungeon !! Energy Cost !! Scrap / Giga-Shard Source !! Unique Materials !! Daily Limit
! Dungeon !! Energy Cost !! Scrap / Giga-Shard Source !! Unique Materials !! Daily Limit
|-
|-
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== Universal Combat Mechanic ==
== Universal Combat Mechanic ==
* Each combat turn you and your enemy choose **Sword / Shield / Spell**Ā 
* Each combat turn you and your enemy choose '''Sword / Shield / Spell'''
Ā Ā  * Sword ā–¶ļøŽ SpellĀ  •  Spell ā–¶ļøŽ ShieldĀ  •  Shield ā–¶ļøŽ SwordĀ  Ā 
Ā Ā  * Sword ā–¶ļøŽ SpellĀ  •  Spell ā–¶ļøŽ ShieldĀ  •  Shield ā–¶ļøŽ SwordĀ  Ā 
* Winning the matchup deals damage; certain wins also repair your shield.
* Winning the matchup deals damage; certain wins also repair your shield.
* Dying resets your run; items you collected remain in your inventory.
* Dying resets your run; items you collected remain in your inventory.
* You may **Flee** by using the ladder after defeating a room’s enemy.
* You may '''Flee''' by using the ladder after defeating a room’s enemy.
[[File:Combat UI.png|frameless|700x700px]]


== Consumables ==
== Consumables ==
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== Dungetron 5000 : Normal ==
== Dungetron 5000 : Normal ==
* 4 floors Ɨ 4 rooms (increasing difficulty)Ā  Ā 
* 4 floors Ɨ 4 rooms (increasing difficulty)Ā  Ā 
* **Entry Cost :** 40 EnergyĀ  Ā 
* '''Entry Cost :''' 40 EnergyĀ  Ā 
* **Rewards :**Ā 
* '''Rewards :'''
Ā Ā  * **Dungeon Scrap** (soul-bound) — used for Combat Skill upgradesĀ  Ā 
Ā Ā  * '''Dungeon Scrap''' (soul-bound) — used for Combat Skill upgradesĀ  Ā 
Ā Ā  * Random items, materials, skins (rarity scales with progress)Ā  Ā 
Ā Ā  * Random items, materials, skins (rarity scales with progress)Ā  Ā 
* **Daily Limit :** 10 runsĀ  Ā 
* '''Daily Limit :''' 10 runsĀ  Ā 
* **Flee Option :** ladder after each room
* '''Flee Option ''': ladder after each room


----
----
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Extreme variant dedicated to Gigus Maximus.
Extreme variant dedicated to Gigus Maximus.


* **Entry Cost :** 200 EnergyĀ  Ā 
* '''Entry Cost ''': 200 EnergyĀ  Ā 
* **Rewards :**Ā 
* '''Rewards :'''
Ā Ā  * **Gigus Materials** — exclusive to this dungeonĀ  Ā 
Ā Ā  * '''Gigus Materials''' — exclusive to this dungeonĀ  Ā 
* **No Scrap drops**Ā 
* '''No Scrap drops'''
* **Daily Limit :** 30 runsĀ  Ā 
* '''Daily Limit :''' 30 runsĀ  Ā 
* **Flee Option :** ladder after each roomĀ  Ā 
* '''Flee Option :''' ladder after each roomĀ  Ā 
* Combat rules identical to Normal.
* Combat rules identical to Normal.


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A re-themed dungeon with its own progression loop.
A re-themed dungeon with its own progression loop.


* **Entry Cost :** 40 EnergyĀ  Ā 
* '''Entry Cost :''' 40 EnergyĀ  Ā 
* **Rewards :**Ā 
* '''Rewards :'''
Ā Ā  * **Giga Shards** (soul-bound) — used for Combat Skill upgradesĀ  Ā 
Ā Ā  * '''Giga Shards''' (soul-bound) — used for Combat Skill upgradesĀ  Ā 
Ā Ā  * Random items, materials, skinsĀ  Ā 
Ā Ā  * Random items, materials, skinsĀ  Ā 
* **Daily Limit :** 9 runsĀ  Ā 
* '''Daily Limit :''' 9 runsĀ  Ā 
* **Flee Option :** ladder after each roomĀ  Ā 
* '''Flee Option :''' ladder after each roomĀ  Ā 
* Same Sword/Shield/Spell mechanic.
* Same Sword/Shield/Spell mechanic.


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== Combat Skill Points ==
== Combat Skill Points ==
Progress further by leveling **eight combat skills**:
Progress further by leveling '''eight combat skills''':


* Sword ATKĀ  •  Sword DEFĀ  Ā 
* Sword ATKĀ  •  Sword DEFĀ  Ā 
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|}
|}


* Both materials are **soul-bound** (non-tradeable).Ā  Ā 
* Both materials are '''soul-bound''' (non-tradeable).Ā  Ā 
* Higher levels cost more Scrap / Shards.Ā  Ā 
* Higher levels cost more Scrap / Shards.Ā  Ā 
* Upgrades can’t be re-rolled or refunded.Ā  Ā 
* Upgrades can’t be re-rolled or refunded.Ā  Ā 

Latest revision as of 07:55, 26 June 2025

Dungetron

Dungetron is Gigaverse’s multi-floor, rogue-lite dungeon system. There are currently three distinct dungeons:

Dungeon Energy Cost Scrap / Giga-Shard Source Unique Materials Daily Limit
Dungetron 5000 – Normal 40 Dungeon Scrap Regular drops (items, materials, skins) 10 runs
Dungetron 5000 – Gigus 200 — Gigus Materials (exclusive) 30 runs
Dungetron – Underhaul 40 Giga Shards Regular drops (items, materials, skins) 9 runs

Universal Combat Mechanic

  • Each combat turn you and your enemy choose Sword / Shield / Spell
 * Sword ā–¶ļøŽ Spell   •   Spell ā–¶ļøŽ Shield   •   Shield ā–¶ļøŽ Sword  
  • Winning the matchup deals damage; certain wins also repair your shield.
  • Dying resets your run; items you collected remain in your inventory.
  • You may Flee by using the ladder after defeating a room’s enemy.

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Consumables

Bring crafted or purchased Consumables for heals, damage, armor, or move recharge.


Dungetron 5000 : Normal

  • 4 floors Ɨ 4 rooms (increasing difficulty)
  • Entry Cost : 40 Energy
  • Rewards :
 * Dungeon Scrap (soul-bound) — used for Combat Skill upgrades  
 * Random items, materials, skins (rarity scales with progress)  
  • Daily Limit : 10 runs
  • Flee Option : ladder after each room

Dungetron 5000 : Gigus

Extreme variant dedicated to Gigus Maximus.

  • Entry Cost : 200 Energy
  • Rewards :
 * Gigus Materials — exclusive to this dungeon  
  • No Scrap drops
  • Daily Limit : 30 runs
  • Flee Option : ladder after each room
  • Combat rules identical to Normal.

Dungetron : Underhaul

A re-themed dungeon with its own progression loop.

  • Entry Cost : 40 Energy
  • Rewards :
 * Giga Shards (soul-bound) — used for Combat Skill upgrades  
 * Random items, materials, skins  
  • Daily Limit : 9 runs
  • Flee Option : ladder after each room
  • Same Sword/Shield/Spell mechanic.

Combat Skill Points

Progress further by leveling eight combat skills:

  • Sword ATK • Sword DEF
  • Shield ATK • Shield DEF
  • Spell ATK • Spell DEF
  • Max HP • Max Armor

Upgrade Materials

Material Source Dungeons Used For
Dungeon Scrap Dungetron 5000 – Normal All Combat Skills
Giga Shards Dungetron 5000 – Normal
Dungetron – Underhaul
All Combat Skills
  • Both materials are soul-bound (non-tradeable).
  • Higher levels cost more Scrap / Shards.
  • Upgrades can’t be re-rolled or refunded.
  • Scrap is also a component for crafting certain gear items at the Workbench.

Notes

  • Energy costs, drop tables, and daily limits may change in future updates.
  • Bringing the right Consumables and upgraded gear dramatically improves run length.