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Created page with "= Game Mechanics = This page breaks down core gameplay mechanics that impact everything you do. == โก Energy == Most actions require energy. == ๐งฑ Durability == Gear and charms degrade with use. Use the Gear Station to repair them. == ๐ช RNG & Rarity == Crafting outcomes and item drops follow rarity probabilities: * Common (50%) * Uncommon (30%) * Rare (15%) * Epic (5%) == ๐ฏ Skills == * Combat Skills โ Upgrade Sword/Shield/Spell power, HP, armor *..." ย |
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* [[Fishing Skill Points]] โ Unlock bonuses to improve your fishing success | * [[Fishing Skill Points]] โ Unlock bonuses to improve your fishing success | ||
== Pots == | |||
[[Pots]] can be be broken with [[Paper Hands]] or [[Rock Hands]] and contain random drops. | |||
== ๐ฌ Terminology == | == ๐ฌ Terminology == | ||
See the [[Glossary]] for commonly used terms and icons. | See the [[Glossary]] for commonly used terms and icons. |
Latest revision as of 08:58, 7 July 2025
Game Mechanics
This page breaks down core gameplay mechanics that impact everything you do.
โก Energy
Most actions require energy.
๐งฑ Durability
Gear and charms degrade with use. Use the Gear Station to repair them.
๐ช RNG & Rarity
Crafting outcomes and item drops follow rarity probabilities:
- Common (50%)
- Uncommon (30%)
- Rare (15%)
- Epic (5%)
๐ฏ Skills
- Combat Skills โ Upgrade Sword/Shield/Spell power, HP, armor
- Fishing Skill Points โ Unlock bonuses to improve your fishing success
Pots
Pots can be be broken with Paper Hands or Rock Hands and contain random drops.
๐ฌ Terminology
See the Glossary for commonly used terms and icons.