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== Dungetron 5000 : Normal ==
== Dungetron 5000 : Normal ==
* 4 floors × 4 rooms (increasing difficulty)   
* 4 floors × 4 rooms (increasing difficulty)   
* **Entry Cost :** 40 Energy   
* '''Entry Cost :''' 40 Energy   
* **Rewards :** 
* '''Rewards :'''
   * **Dungeon Scrap** (soul-bound) — used for Combat Skill upgrades   
   * **Dungeon Scrap** (soul-bound) — used for Combat Skill upgrades   
   * Random items, materials, skins (rarity scales with progress)   
   * Random items, materials, skins (rarity scales with progress)   
* **Daily Limit :** 10 runs   
* '''Daily Limit :''' 10 runs   
* **Flee Option :** ladder after each room
* '''Flee Option ''': ladder after each room


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Extreme variant dedicated to Gigus Maximus.
Extreme variant dedicated to Gigus Maximus.


* **Entry Cost :** 200 Energy   
* '''Entry Cost ''': 200 Energy   
* **Rewards :** 
* '''Rewards :'''
   * **Gigus Materials** — exclusive to this dungeon   
   * **Gigus Materials** — exclusive to this dungeon   
* **No Scrap drops** 
* '''No Scrap drops'''
* **Daily Limit :** 30 runs   
* '''Daily Limit :''' 30 runs   
* **Flee Option :** ladder after each room   
* '''Flee Option :''' ladder after each room   
* Combat rules identical to Normal.
* Combat rules identical to Normal.


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A re-themed dungeon with its own progression loop.
A re-themed dungeon with its own progression loop.


* **Entry Cost :** 40 Energy   
* '''Entry Cost :''' 40 Energy   
* **Rewards :** 
* '''Rewards :'''
   * **Giga Shards** (soul-bound) — used for Combat Skill upgrades   
   * **Giga Shards** (soul-bound) — used for Combat Skill upgrades   
   * Random items, materials, skins   
   * Random items, materials, skins   
* **Daily Limit :** 9 runs   
* '''Daily Limit :''' 9 runs   
* **Flee Option :** ladder after each room   
* '''Flee Option :''' ladder after each room   
* Same Sword/Shield/Spell mechanic.
* Same Sword/Shield/Spell mechanic.


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== Combat Skill Points ==
== Combat Skill Points ==
Progress further by leveling **eight combat skills**:
Progress further by leveling '''eight combat skills''':


* Sword ATK  •  Sword DEF   
* Sword ATK  •  Sword DEF   

Revision as of 07:42, 26 June 2025

Dungetron

Dungetron is Gigaverse’s multi-floor, rogue-lite dungeon system. There are currently **three** distinct dungeons:

Dungeon Energy Cost Scrap / Giga-Shard Source Unique Materials Daily Limit
Dungetron 5000 – Normal 40 Dungeon Scrap Regular drops (items, materials, skins) 10 runs
Dungetron 5000 – Gigus 200 Gigus Materials (exclusive) 30 runs
Dungetron – Underhaul 40 Giga Shards Regular drops (items, materials, skins) 9 runs

Universal Combat Mechanic

  • Each combat turn you and your enemy choose **Sword / Shield / Spell**
 * Sword ▶︎ Spell   •   Spell ▶︎ Shield   •   Shield ▶︎ Sword  
  • Winning the matchup deals damage; certain wins also repair your shield.
  • Dying resets your run; items you collected remain in your inventory.
  • You may **Flee** by using the ladder after defeating a room’s enemy.

Consumables

Bring crafted or purchased Consumables for heals, damage, armor, or move recharge.


Dungetron 5000 : Normal

  • 4 floors × 4 rooms (increasing difficulty)
  • Entry Cost : 40 Energy
  • Rewards :
 * **Dungeon Scrap** (soul-bound) — used for Combat Skill upgrades  
 * Random items, materials, skins (rarity scales with progress)  
  • Daily Limit : 10 runs
  • Flee Option : ladder after each room

Dungetron 5000 : Gigus

Extreme variant dedicated to Gigus Maximus.

  • Entry Cost : 200 Energy
  • Rewards :
 * **Gigus Materials** — exclusive to this dungeon  
  • No Scrap drops
  • Daily Limit : 30 runs
  • Flee Option : ladder after each room
  • Combat rules identical to Normal.

Dungetron : Underhaul

A re-themed dungeon with its own progression loop.

  • Entry Cost : 40 Energy
  • Rewards :
 * **Giga Shards** (soul-bound) — used for Combat Skill upgrades  
 * Random items, materials, skins  
  • Daily Limit : 9 runs
  • Flee Option : ladder after each room
  • Same Sword/Shield/Spell mechanic.

Combat Skill Points

Progress further by leveling eight combat skills:

  • Sword ATK • Sword DEF
  • Shield ATK • Shield DEF
  • Spell ATK • Spell DEF
  • Max HP • Max Armor

Upgrade Materials

Material Source Dungeons Used For
Dungeon Scrap Dungetron 5000 – Normal All Combat Skills
Giga Shards Dungetron 5000 – Normal
Dungetron – Underhaul
All Combat Skills
  • Both materials are **soul-bound** (non-tradeable).
  • Higher levels cost more Scrap / Shards.
  • Upgrades can’t be re-rolled or refunded.
  • Scrap is also a component for crafting certain gear items at the Workbench.

Notes

  • Energy costs, drop tables, and daily limits may change in future updates.
  • Bringing the right Consumables and upgraded gear dramatically improves run length.