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'''Dungetron''' is Gigaverse’s multi-floor, rogue-lite dungeon system.   
'''Dungetron''' is Gigaverse’s multi-floor, rogue-lite dungeon system.   
There are currently **three** distinct dungeons:
There are currently '''three''' distinct dungeons:


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== Universal Combat Mechanic ==
== Universal Combat Mechanic ==
* Each combat turn you and your enemy choose **Sword / Shield / Spell** 
* Each combat turn you and your enemy choose '''Sword / Shield / Spell'''
   * Sword ▶︎ Spell  •  Spell ▶︎ Shield  •  Shield ▶︎ Sword   
   * Sword ▶︎ Spell  •  Spell ▶︎ Shield  •  Shield ▶︎ Sword   
* Winning the matchup deals damage; certain wins also repair your shield.
* Winning the matchup deals damage; certain wins also repair your shield.
* Dying resets your run; items you collected remain in your inventory.
* Dying resets your run; items you collected remain in your inventory.
* You may **Flee** by using the ladder after defeating a room’s enemy.
* You may '''Flee''' by using the ladder after defeating a room’s enemy.


== Consumables ==
== Consumables ==
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* '''Entry Cost :''' 40 Energy   
* '''Entry Cost :''' 40 Energy   
* '''Rewards :'''
* '''Rewards :'''
   * **Dungeon Scrap** (soul-bound) — used for Combat Skill upgrades   
   * '''Dungeon Scrap''' (soul-bound) — used for Combat Skill upgrades   
   * Random items, materials, skins (rarity scales with progress)   
   * Random items, materials, skins (rarity scales with progress)   
* '''Daily Limit :''' 10 runs   
* '''Daily Limit :''' 10 runs   
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* '''Entry Cost ''': 200 Energy   
* '''Entry Cost ''': 200 Energy   
* '''Rewards :'''
* '''Rewards :'''
   * **Gigus Materials** — exclusive to this dungeon   
   * '''Gigus Materials''' — exclusive to this dungeon   
* '''No Scrap drops'''
* '''No Scrap drops'''
* '''Daily Limit :''' 30 runs   
* '''Daily Limit :''' 30 runs   
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* '''Entry Cost :''' 40 Energy   
* '''Entry Cost :''' 40 Energy   
* '''Rewards :'''
* '''Rewards :'''
   * **Giga Shards** (soul-bound) — used for Combat Skill upgrades   
   * '''Giga Shards''' (soul-bound) — used for Combat Skill upgrades   
   * Random items, materials, skins   
   * Random items, materials, skins   
* '''Daily Limit :''' 9 runs   
* '''Daily Limit :''' 9 runs   
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* Both materials are **soul-bound** (non-tradeable).   
* Both materials are '''soul-bound''' (non-tradeable).   
* Higher levels cost more Scrap / Shards.   
* Higher levels cost more Scrap / Shards.   
* Upgrades can’t be re-rolled or refunded.   
* Upgrades can’t be re-rolled or refunded.   

Revision as of 07:42, 26 June 2025

Dungetron

Dungetron is Gigaverse’s multi-floor, rogue-lite dungeon system. There are currently three distinct dungeons:

Dungeon Energy Cost Scrap / Giga-Shard Source Unique Materials Daily Limit
Dungetron 5000 – Normal 40 Dungeon Scrap Regular drops (items, materials, skins) 10 runs
Dungetron 5000 – Gigus 200 Gigus Materials (exclusive) 30 runs
Dungetron – Underhaul 40 Giga Shards Regular drops (items, materials, skins) 9 runs

Universal Combat Mechanic

  • Each combat turn you and your enemy choose Sword / Shield / Spell
 * Sword ▶︎ Spell   •   Spell ▶︎ Shield   •   Shield ▶︎ Sword  
  • Winning the matchup deals damage; certain wins also repair your shield.
  • Dying resets your run; items you collected remain in your inventory.
  • You may Flee by using the ladder after defeating a room’s enemy.

Consumables

Bring crafted or purchased Consumables for heals, damage, armor, or move recharge.


Dungetron 5000 : Normal

  • 4 floors × 4 rooms (increasing difficulty)
  • Entry Cost : 40 Energy
  • Rewards :
 * Dungeon Scrap (soul-bound) — used for Combat Skill upgrades  
 * Random items, materials, skins (rarity scales with progress)  
  • Daily Limit : 10 runs
  • Flee Option : ladder after each room

Dungetron 5000 : Gigus

Extreme variant dedicated to Gigus Maximus.

  • Entry Cost : 200 Energy
  • Rewards :
 * Gigus Materials — exclusive to this dungeon  
  • No Scrap drops
  • Daily Limit : 30 runs
  • Flee Option : ladder after each room
  • Combat rules identical to Normal.

Dungetron : Underhaul

A re-themed dungeon with its own progression loop.

  • Entry Cost : 40 Energy
  • Rewards :
 * Giga Shards (soul-bound) — used for Combat Skill upgrades  
 * Random items, materials, skins  
  • Daily Limit : 9 runs
  • Flee Option : ladder after each room
  • Same Sword/Shield/Spell mechanic.

Combat Skill Points

Progress further by leveling eight combat skills:

  • Sword ATK • Sword DEF
  • Shield ATK • Shield DEF
  • Spell ATK • Spell DEF
  • Max HP • Max Armor

Upgrade Materials

Material Source Dungeons Used For
Dungeon Scrap Dungetron 5000 – Normal All Combat Skills
Giga Shards Dungetron 5000 – Normal
Dungetron – Underhaul
All Combat Skills
  • Both materials are soul-bound (non-tradeable).
  • Higher levels cost more Scrap / Shards.
  • Upgrades can’t be re-rolled or refunded.
  • Scrap is also a component for crafting certain gear items at the Workbench.

Notes

  • Energy costs, drop tables, and daily limits may change in future updates.
  • Bringing the right Consumables and upgraded gear dramatically improves run length.