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27 June 2025

26 June 2025

  • 13:3313:33, 26 June 2025 Mechanics (hist | edit) [776 bytes] Nonfungiblemomo (talk | contribs) (Created page with "= Game Mechanics = This page breaks down core gameplay mechanics that impact everything you do. == ⚑ Energy == Most actions require energy. == 🧱 Durability == Gear and charms degrade with use. Use the Gear Station to repair them. == πŸͺ„ RNG & Rarity == Crafting outcomes and item drops follow rarity probabilities: * Common (50%) * Uncommon (30%) * Rare (15%) * Epic (5%) == 🎯 Skills == * Combat Skills – Upgrade Sword/Shield/Spell power, HP, armor *...")
  • 12:5312:53, 26 June 2025 Items (hist | edit) [656 bytes] Nonfungiblemomo (talk | contribs) (Created page with "= Items = Items are the core of your progression in Gigaverse. This page introduces major item types and how they’re used. == πŸ“¦ Item Types == * Gear – Helmets, body gear, and other equipment * Charm – Orbs and necklaces with special effects * Consumables – One-time use potions crafted or bought * Materials – Crafting ingredients * Skins – Cosmetic items that affect character appearance == πŸ“Š Browse All Items == * Category:Items|V...")
  • 12:5212:52, 26 June 2025 Gameplay (hist | edit) [957 bytes] Nonfungiblemomo (talk | contribs) (Created page with "= Gameplay = Welcome to the Gigaverse! This page introduces the core game systems and mechanics you’ll interact with. == πŸ”₯ Core Activities == * Dungetron – Battle your way through rogue-lite dungeons * Fishing – A card-based fishing minigame with upgrades and rare fish * Crafting – Create items and consumables using in-game stations * ROMs – The source of energy and their traits == βš™οΈ Game Systems == * Energy System – All activit...")
  • 07:4707:47, 26 June 2025 Crafting (hist | edit) [1,615 bytes] Nonfungiblemomo (talk | contribs) (Created page with "= Crafting = Crafting is an essential system in '''Gigaverse'''. To progress further, enhance your power, and perform a variety of in-game actions, you will need to craft itemsβ€”or purchase them from other players. == Overview == Crafting requires: * πŸ”§ Materials or ingredients * ⚑ Energy * πŸ› οΈ Access to a Crafting Station At present, there are two main crafting stations, with more planned for future updates. == Crafting Stations == {| class="wikitable"...")
  • 07:4407:44, 26 June 2025 Workbench (hist | edit) [2,166 bytes] Nonfungiblemomo (talk | contribs) (Created page with "= Workbench = The '''Workbench''' is a crafting station used to create Gear and Charm. It is located near the entrance of the Dungetron. == Overview == * Located in the town hub near the stairs to Dungetron. * Used to craft equipment items from raw materials. * Crafting has a **100% success rate** for now. == Crafting Output == The Workbench allows players to craft: * Gear β€” including Head and Body gear with stat bonuses. * Charm β€” magic item...") Tag: Visual edit: Switched
  • 07:4007:40, 26 June 2025 Dungetron (hist | edit) [3,307 bytes] Nonfungiblemomo (talk | contribs) (Created page with "= Dungetron = '''Dungetron''' is Gigaverse’s multi-floor, rogue-lite dungeon system. There are currently **three** distinct dungeons: {| class="wikitable" style="width:100%; text-align:center;" ! Dungeon !! Energy Cost !! Scrap / Giga-Shard Source !! Unique Materials !! Daily Limit |- | DungetronΒ 5000 – Normal || 40 || Dungeon Scrap || Regular drops (items, materials, skins) || 10 runs |- | #Dungetron 5000 : Gigus|Dungetron&nbs...")
  • 07:3707:37, 26 June 2025 Fish Stall (hist | edit) [1,639 bytes] Nonfungiblemomo (talk | contribs) (Created page with "= Fish Stall = The '''Fish Stall''' is the central vendor hub for all fishing-related features in Gigaverse. It is operated by the mysterious hooded vendor, and can be found in the Fishing Area near the dock. == Overview == At the Fish Stall, you can: * View your Fishing Spells * Check your Fish Findex * Monitor Fishing Skill Points * Sell caught fish in exchange for Seaweed * See daily exchange rates for fish-to-seaweed conversion == Seaweed Exchange...")
  • 07:3107:31, 26 June 2025 Dual Yielding (hist | edit) [404 bytes] Nonfungiblemomo (talk | contribs) (Created page with "== Dual Yielding == '''Dual Yielding''' increases the chance to catch 2 of the same fish at once. === Effect === Each level increases this chance by +2%. === Upgrade Cost === Levels 1–3: 1 Skill Point Levels 4–7: 2 Skill Points per level Levels 8–10: 3 Skill Points per level === Summary === Doubles your efficiency and rewards on successful casts when triggered. Category:Fishing Skills")
  • 07:3107:31, 26 June 2025 Fintuition (hist | edit) [435 bytes] Nonfungiblemomo (talk | contribs) (Created page with "== Fintuition == '''Fintuition''' increases the chance to correctly predict the next movement of a fish. === Effect === Each level increases the prediction accuracy chance by +2.5%. === Upgrade Cost === Levels 1–3: 1 Skill Point Levels 4–7: 2 Skill Points per level Levels 8–10: 3 Skill Points per level === Summary === Knowing the fish’s next move makes it easier to line up your spell hits. Category:Fishing Skills")
  • 07:3107:31, 26 June 2025 Luck (hist | edit) [375 bytes] Nonfungiblemomo (talk | contribs) (Created page with "== Luck == '''Luck''' increases the chance to catch a fish with +1 rarity. === Effect === Each level increases this chance by +1.25%. === Upgrade Cost === Levels 1–3: 1 Skill Point Levels 4–7: 2 Skill Points per level Levels 8–10: 3 Skill Points per level === Summary === Higher rarity fish may unlock rare findex entries and rewards. Category:Fishing Skills")
  • 07:3107:31, 26 June 2025 Taste (hist | edit) [390 bytes] Nonfungiblemomo (talk | contribs) (Created page with "== Taste == '''Taste''' increases the chance to catch fish with +1 quality. === Effect === Each level increases this chance by +2%. === Upgrade Cost === Levels 1–3: 1 Skill Point Levels 4–7: 2 Skill Points per level Levels 8–10: 3 Skill Points per level === Summary === Helpful for getting higher-quality catches which may have greater value or use. Category:Fishing Skills")
  • 07:3107:31, 26 June 2025 Weed Dealer (hist | edit) [400 bytes] Nonfungiblemomo (talk | contribs) (Created page with "== Weed Dealer == '''Weed Dealer''' increases the shop value of each fish you sell. === Effect === Each level increases fish sell value by +5%. === Upgrade Cost === Levels 1–3: 1 Skill Point Levels 4–7: 2 Skill Points per level Levels 8–10: 3 Skill Points per level === Summary === Best for players who regularly sell fish for seaweed to reinvest into skills. Category:Fishing Skills")
  • 07:3107:31, 26 June 2025 Jebaitor (hist | edit) [431 bytes] Nonfungiblemomo (talk | contribs) (Created page with "== Jebaitor == '''Jebaitor''' increases the chance to not consume one of your daily casts when fishing. === Effect === Each level increases this chance by +2.25%. === Upgrade Cost === Levels 1–3: 1 Skill Point Levels 4–7: 2 Skill Points per level Levels 8–10: 3 Skill Points per level === Summary === This skill is ideal for maximizing daily efficiency and getting more casts without Juice. Category:Fishing Skills")
  • 07:3007:30, 26 June 2025 Rod Control (hist | edit) [446 bytes] Nonfungiblemomo (talk | contribs) (Created page with "== Rod Control == '''Rod Control''' is a fishing skill that increases the chance of triggering a critical cast. === Effect === Each level increases the critical cast chance by +2%. === Upgrade Cost === Levels 1–3: 1 Skill Point Levels 4–7: 2 Skill Points per level Levels 8–10: 3 Skill Points per level === Summary === Critical casts apply more effective damage, increasing the odds of a successful catch. Category:Fishing Skills")
  • 07:2807:28, 26 June 2025 Stamana (hist | edit) [448 bytes] Nonfungiblemomo (talk | contribs) (Created page with "= Stamana = '''Stamana''' is a passive fishing skill that increases your starting mana. == Effect == Each level of Stamana increases your starting mana by 1. == Upgrade Cost == * Levels 1: 1 Skill Point * Levels 2–4: 2 Skill Points each * Levels 5–8: 3 Skill Points each * Levels 9–10: 4 Skill Points each == Notes == More mana allows you to cast more spells before needing to recharge or give up on the catch.")
  • 07:2707:27, 26 June 2025 Fishing Skill Points (hist | edit) [1,376 bytes] Nonfungiblemomo (talk | contribs) (Created page with "= Fishing Skills = Fishing Skills are passive upgrades that improve your fishing capabilities. These skills are upgraded using Seaweed, and each skill offers a unique benefit that helps catch fish more efficiently, sell for more, or increase daily efficiency. {| class="wikitable sortable" style="width:100%; text-align:left;" ! Skill !! Icon !! Description !! Upgrade % per level !! Upgrade Cost |- | Stamana || 40px || Increases starting mana...") Tag: Visual edit: Switched
  • 07:2307:23, 26 June 2025 Charm (hist | edit) [1,679 bytes] Nonfungiblemomo (talk | contribs) (Created page with "= Charm = Charm is a type of craftable equipment in Gigaverse that provides combat utility and support effects. Like Gear, it is crafted at the Workbench and equipped at the Gear Station. == Overview == Charms are special items that occupy dedicated slots on your character and enhance gameplay with non-stat-based benefits. They are created from raw materials such as Orbs and Necklaces and must be equipped at the Gear Station to take effect. == Types == Cha...")
  • 07:2207:22, 26 June 2025 Gear Station (hist | edit) [1,751 bytes] Nonfungiblemomo (talk | contribs) (Created page with "= Gear Station = The Gear Station is where players manage their Gear and Charmβ€”equipping items, repairing broken pieces, and customizing their character's appearance. == Location == The Gear Station is located beside the stairway to the Dungetron in the main hub area. == Functions == === Equip Gear & Charm === Players can equip crafted Gear (head/body) and Charm (orb/necklace) to boost stats or unlock unique abilities in combat. Equipped items a...")
  • 07:2107:21, 26 June 2025 Gear (hist | edit) [8,567 bytes] Nonfungiblemomo (talk | contribs) (Created page with "= Gear = '''Gear''' provides stat-based advantages in combat and can be crafted and managed through the Workbench and Gear Station. == Overview == Gear refers to equipment items that enhance your character’s combat capabilities. These include headgear and body gear, each offering unique stat bonuses. Players can transform cosmetic Skinsβ€”such as head skins and body skinsβ€”into stat-based Gear via crafting. == Crafting == Gear is crafted at the Work...")
  • 07:1707:17, 26 June 2025 Consumables (hist | edit) [1,345 bytes] Nonfungiblemomo (talk | contribs) (Created page with "= Consumables = Consumables are one-time use potions that can be used in combat to help you progress further in the dungeon. They can be: * Crafted at the Alchemy Bench * Purchased on the GigaMarket == Faction Requirement == Consumables require faction-specific ingredients that are only produced by ROMs with those faction traits. If you want to craft all the different consumables, it's beneficial to hold ROMs from each faction type. == Juice Items == {|...")

25 June 2025

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