Guide:Fishing Skill Tier List
๐ฃ Fishing Skill Tier List (with Reasoning & EV)
๐ฅ Top Tier
๐ง Stamana
Effect: Redraw your cards
Why itโs strong:
- More cards = more damage = more successful catches
- Redrawing = eliminate misses, find better cards
- Each level = ~50โ150% more damage
- Indirectly multiplies your chance to hit high-value targets
Verdict: Core to every build. Strong early, strong late. Value: Unmatched consistency and upside.
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๐ฟ Weed Dealer
Effect: Increases seaweed gained per fish
Why itโs strong:
- Highest raw % increase in seaweed gain
- Scales extremely well with Dual Yielding and high catch counts
- Depends heavily on rounding mechanics:
- If rounding down: [1.63% โ 50.00%] gain
- If rounding up: [13.63% โ 50.00%] gain
EV: 0.4218
Verdict: High-value investment. Potentially broken if rounding favors you. Testing in progress.
๐จ High Tier
โ๏ธ Dual Yielding
Effect: Chance to catch 2 fish
Why itโs strong:
- Doubles value from:
- Weed Dealer
- Luck (for rare fish)
- Quality 2 fish
- Jebaitor
- Gigapengu comps
- Indirectly speeds up Mastery gain
- Synergizes with every other major mechanic
EV: 0.1687
Verdict: Incredible scaling and synergy. Core mid- to late-game.
๐ฆ Mid Tier
๐ Luck
Effect: Chance to increase fish rarity
Why itโs "meh":
- Only 1.25% chance
- Less effective as base rarity increases
- No effect on Giga fish
- May hurt odds in future comps if they favor commons
- Helps Mastery for rare fish
EV: 0.1424
Verdict: Synergistic but unreliable. Risky long-term investment.
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๐ฃ Jebaitor
Effect: Bonus cast on a catch
Why itโs conditional:
- Strong if catch rate > 87.5% (better than Dual Yielding)
- Weak if catch rate < 75% (worse than Luck)
- Energy cost and second catch requirement hurt consistency
- Strong potential in competition with DY synergy
EV: < 0.1898 ร catch rate
Verdict: Niche. Strong in optimal builds or comps, but energy-hungry and inconsistent.
๐ง Low Tier
๐ฎ Fintuition
Effect: % chance to see opponent's next move
Why itโs mixed:
- 2.5% = once every ~7 casts
- Can prevent wasted turns and increase reliability
- Many situations already "solved" with good cards
- High investment needed to feel useful
Verdict: Interesting for control players, but payoff is too delayed for most builds.
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๐ฏ Rod Control
Effect: 2% crit chance for +50% damage
Why it sucks:
- Only +1% average damage
- Realistically even lower due to typical miss rates (~0.66%)
- May actually lose you fish depending on crit behavior on misses
Verdict: Absolute garbage. Always take Stamana instead.
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๐ Taste
Effect: Gain extra seaweed on catch
Why itโs broken (in a bad way):
- Doesnโt scale with Weed Dealer
- Doesnโt benefit from Tonnoโs +50% days
- Should scale with DY and Luckโbut it doesnโt
- One upside: may help with faster Mastery levels
EV: 0.0511
Verdict: Feels bugged. Avoid for now.
๐ง Closing Notes
- Next Steps: Testing rounding behavior for Weed Dealer
- Current Meta Build Suggestion: Stamana โ Weed Dealer โ Dual Yielding
- Future Comp Outlook: Dual Yielding + Jebaitor combo likely to dominate